Funcom's new MMO, The Secret World, was released on 03 July. I must admit, despite being enthralled by the trailers I haven't really paid a lot of attention to this, Funcom's track record with MMOs had not been fantastic in my opinion. The release of Age of Conan was a massive let down, and despite subsequently adopting a F2P model and numerous updates and expansions which have brough the game up to a decent standard, the original release of AoC left a bitter taste in my mouth. The Secret World has received some early criticism for a weak combat system but at the same time I am intrigued by the the idea of the three way power struggle and the incentives to explore and investigate the world, which sounds like it would be a nice departure from the usual hotbar button mashing of traditional MMOs.
If any of you guys have got Secret World, have an opinion, or plan on playing it in the future then please do let me know as I'd love to hear what your opinions are on it.






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http://antlergirl.wordpress.com/2012/07/05/the-secret-world-or-how-i-love-h-p-lovecraft/
Loved reading your mini-review of TSW; it confirms a lot of what I suspected in that the lore and storytelling elements are a really big part of the game - in fact they would probably be the parts that would really get me hooked on playing.
Problem is, I saw much the same in Knights of the Old Republic. I was hooked on completing 'my story' but once that was done I didn't feel there was really enough incentive to keep playing. I know Bioware has gone some way to fixing that now but it feels a bit late for me, I completed the 'story' and don't feel the urge to go back and play. I wonder if TSW might suffer much the same problem.
Anyone else reading the comments - go read Sil's mini review... read it NOW! lol
http://antlergirl.wordpress.com/2012/07/05/the-secret-world-or-how-i-love-h-p-lovecraft/
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