It's been a while since I've really written anything WoW based, having finished the Cataclysm expansion and kind of drifted off to other things I've not had a whole lot to write about. Considering the huge number of people with Mists of Pandaria Beta access I've been reluctant to go over a ton of information that many others are already disseminating. I am, however, still keeping my eye on Mists of Pandaria and I will happily relay info and as always WoWHead has come up trumps.
Not only has Ashelia posted a huge list of changes with the latest build, which includes a new Jaina model, minipet models and comprehensive itemisation of spell changes, but she(?) has uncovered new details of MoP's new legendary - the first legendary that will be available for use by every class.
It would appear that your class/spec is likely going to determine what weapon you get exactly (there's icons for pretty much everything including fist weapons); I'm kinda undecided on the news. Part of me is disappointed because legendary weapons were always part of that unique class flavour and a special sign that you were good at your class which was why your guild chose you and my initial reaction here is that it feels like Blizzard is pulling a "everyone's a winner" stroke. My nightmares are filled with everyone in Orgrimmar wondering around with the same legendary weapon, but perhaps I'm being overly pessimistic. There is actually a part of me that breaths a small sigh of relief because it may mean Blizzard will introduce a legendary this expansion which won't fucking break PvP (grrrr) as every class will have a chance to get it. Anyone who came up against a legendary toting Mage or Rogue in the Arena during patches 4.2 and 4.3 will know what I'm on about.
Also, I still can't help but feel a little bad for Shamans and other classes that never really got 'their own' legendary weapon.
WoWHead keeps up the awesome as Perculia has posted a preview on Archaeology in MoP. I'm not overly convinced yet but it does appear like Blizzard is attempted to remove some of the tedious grind associated with this much maligned profession. Personally I lost most of my interest in archaeology as patch 4.1 hit and lost all interest by patch 4.2 when better item upgrades were available in Firelands and after far too much grind for very little interesting reward. It didn't help, of course, that Blizzard appeared to abandon archaeology by patch 4.1 as no new or interesting items to keep it current were added at all over the course of the expansion.
Finally WoWInsider has a first look at inscription in MoP and... um... it doesn't look like a whole lot of things are changing tbh, although it is interesting to see that head enchants are gone and that inscribers will be able to make shoulder enchants - no more laborious reputation grinds to get those glow-y effects on your shoulders, although if your guild was like mine it was a very easy way to check the attitude of potential raid recruits (no shoulder enchants? No thanks).
Anyway, click on the above links for the full articles and let me know what you think; does this news excite you, entice you or are you indifferent?