My word, I go on holiday for a few weeks, come back, don't know what to blog about then all of a sudden it all hits and I'm churning posts out like there's no tomorrow. I've got another Frosty goodness post lined up after this to help update the Frost PvE guide and my friend Darianna has been beavering away at a Frost PvP guide for you all to enjoy. One day I will get round to the other specs I promise, it's just that I'm heavily invested in Frost at the moment and the one I have the most knowledge about - maybe I'll outsource Fire to Reegis (our guild's imba Fire Mage) just so that it gets done quicker for you all.
Anyway, I wanted to talk today about Patch 4.0.6 and in particular how it relates to Frost. I will endeavour not to make this a massive QQ post but a view on how I think 4.0.6 went. I'm also not going to be going through each change in detail, better men (and women) than I have already done that. No, this will instead be a bit of a points of view post.
First and foremost, I absolutely applaud the changes to Arcane and Fire. They are significant improvements that will help really improve the play of both these specs. They're not perfect of course, there are still some complaints about Arcane and the massive fluctuation in DPS because of the mastery. I haven't played Arcane yet so don't feel qualified to comment but overall, from an outsiders perspective, things have improved and Blizzard is committed to making that a fun concept that works well.
Then we get to Frost; Frost is still probably the most fun you can have with your pants on as a mage in my humble little opinion. Before the Shattering I was desperate to play Fire, I still am I guess, but it was Frost that took my heart. After the 2-3 button Arcane rotation of Wrath, here was a spec that felt organic, fluid and responsive. Whilst Arcane has changed little with regards to spell rotation (the game really being mana conservation with your burn/conserve phases) and Fire feels a little bit like a Lock with the DoT application only with fun Pyroblast! procs (and being way sexier than a lock and without the heavy eyeliner that gets smeared by qq), Frost by far and away, feels the free-est of any of the three specs. It's about reacting to your procs, your situation and your enemy and in that sense it is genuinely the spec that feels most like 'you' when you play it, not 'you spamming a pre-set rotation in order to apply all the DoTs and achieving the state in which you do most DPS'. In Frost, you do most DPS by reacting to your situation. Coincidentally, this is what makes Frost such a great PvP spec as well. You don't just hit button 2 because it follows button 1 in your rotation, you hit button 4 because your FoF has procc'ed, so has Brain Freeze, mobs are bearing down your throat from two different directions, you need to slow one with Frostfire, Freeze another and set up a defence with Ring of Frost whilst waiting for Deep Freeze to come of CD cos you totally have enough haste for two frostbolts before DF wears off and you don't want to use up a the second FoF with Ice Lance on a target already frozen, so maybe you can hit that other mob running at you with it instead.
Phew, I'm exhilarated just thinking about it.
Proud Frost Mage is Proud
However, us Frost mages got a bit of an unpleasant whollop around the face with a shit covered nerf bat all in the name of PvP class balancing. Well honestly I don't accept that, I do not accept that at all. And here's why, so listen up chicken lips.